12/05/2010
Correction
The previous post regarding the current staff list erroneously left out Cameron Shinn on the active Wardens list. He should have been included in that list and remains at Warden status. Sorry for that Cameron!
12/04/2010
Display names.
Although Second LIfe has recently implemented a change allowing users to change their avatar's display name, any use of that feature to copy the name of another player will be strictly forbidden at GnS.
New staff list.
We have made changes to some members of the existing staff to more accurately reflect their actual contribution and participation in the sim. You may notice some changes, please remember that everyone is still welcome in the sim and valued.
Wardens list:
Rex Ubble
Panther Daxter
mitch Nider
Dunnagh Scarmon
Sparky Greymoon
Omega Quartz
MTC Mielziner
Sunshine Finesmith
Assistants list:
Six Shelter
Jesica Wylder
Mio Telling
Miranda Gardiner
Dyna Sznur
J0RI Tokyo
Wardens list:
Rex Ubble
Panther Daxter
mitch Nider
Dunnagh Scarmon
Sparky Greymoon
Omega Quartz
MTC Mielziner
Sunshine Finesmith
Assistants list:
Six Shelter
Jesica Wylder
Mio Telling
Miranda Gardiner
Dyna Sznur
J0RI Tokyo
11/16/2010
11/13/2010
Auto kick-off issues.
Hello all, as you've noticed we made the system which kicks off players making farsit, fly or local teleport. It has a little bug and could kickoff leashed prey (only prey, not member) in case of lag.
So, please, DON'T USE leash on the prey's collar, or use it carefully. TP Preys back if they are kicked out.
We are workin on solution, but for now, it'a price which we should pay to prevent hordes of farsiters.
So, please, DON'T USE leash on the prey's collar, or use it carefully. TP Preys back if they are kicked out.
We are workin on solution, but for now, it'a price which we should pay to prevent hordes of farsiters.
11/11/2010
Topping from the bottom *grins*
Although I hate the overuse of this phrase, "topping from the bottom" generally, at GnS it is possible. Given the lack of good dominant/sadist/rapist/tops we've had some discussion lately about encouraging those of you that do have switch tendencies and are staff to engage in rp with the other sub members of the sim without having to change your primary role.
There is no perfect answer on how titlers should be set or when/how the role change should be used. However, we would like to see more creative and active play amongst members and there is no restriction against this type of play as long as the rules are followed, it is consensual and the existing hierarchy is preserved (ie: you stilll have to follow the orders of wardens/admins/owners).
Your thoughts, comments and suggestions on this issue are appreciated.
There is no perfect answer on how titlers should be set or when/how the role change should be used. However, we would like to see more creative and active play amongst members and there is no restriction against this type of play as long as the rules are followed, it is consensual and the existing hierarchy is preserved (ie: you stilll have to follow the orders of wardens/admins/owners).
Your thoughts, comments and suggestions on this issue are appreciated.
Extra RP, beside main sim theme by MTC.
Hello all,latly I saw the sim full of prey but only a few Dom/me. I want to start a discussion to make / keep the place interessting.
I would be happy to get also your point of views and ideas.
Hers some examples:
- Giving classe about rp
- RP a class to teach new prey
- RP a class to become a Dom/me, prey or switch for the club
- RP that some prey are planing to escape (grins I konw some of them do)
Its maybe a good idea to start a long term RP that runs over days.
What does not mean only with the same person. It works I did it.
- Giving the prey duties while waiting in the cage
I have noticed that some preys are getting boring while waiting in the cages.
One possibility could be to tell them to start a RP together. Also the capitves should be more interacting with the preys in the cells. I have started some short RP beside letting them give a tour around the island. For example, they could make them ready for the next client by taking them to the bathroom and clean them. Maybe I am wrong, but I feel, that when the prey are only caged,the good rp will leave soon.
I am maybe wrong but I fee an unconfortable atmosphere, when there are persons and preys around and nothing happen.
PS.: sorry for bad spelling
Warden MTC
I would be happy to get also your point of views and ideas.
Hers some examples:
- Giving classe about rp
- RP a class to teach new prey
- RP a class to become a Dom/me, prey or switch for the club
- RP that some prey are planing to escape (grins I konw some of them do)
Its maybe a good idea to start a long term RP that runs over days.
What does not mean only with the same person. It works I did it.
- Giving the prey duties while waiting in the cage
I have noticed that some preys are getting boring while waiting in the cages.
One possibility could be to tell them to start a RP together. Also the capitves should be more interacting with the preys in the cells. I have started some short RP beside letting them give a tour around the island. For example, they could make them ready for the next client by taking them to the bathroom and clean them. Maybe I am wrong, but I feel, that when the prey are only caged,the good rp will leave soon.
I am maybe wrong but I fee an unconfortable atmosphere, when there are persons and preys around and nothing happen.
PS.: sorry for bad spelling
Warden MTC
11/08/2010
New rules
The main differences are:
GSH is fully open only for the club members. This means that the RP between non-members (players with yellow GS Titler) is not allowed in the club, except cases when playes have personal permition from GSH staff. Visitors/preys can play here only with club members, should be escorted by club member all the time they are out of the villa lobby area or outside prey cells. After the game, or if the members logged/tp out a guest should return to the lobby or to the cage. GSH club members can't be forced to the game by Visitor and are playing with Visitors by own will.
Any prey can take a part in the Hunt as a Victim, but only members are allowed to be Hunters.
I think we will finally change the zone at this weekend.
GSH is fully open only for the club members. This means that the RP between non-members (players with yellow GS Titler) is not allowed in the club, except cases when playes have personal permition from GSH staff. Visitors/preys can play here only with club members, should be escorted by club member all the time they are out of the villa lobby area or outside prey cells. After the game, or if the members logged/tp out a guest should return to the lobby or to the cage. GSH club members can't be forced to the game by Visitor and are playing with Visitors by own will.
Any prey can take a part in the Hunt as a Victim, but only members are allowed to be Hunters.
I think we will finally change the zone at this weekend.
10/30/2010
The road ahead.
Hello all, I just want to discuss the problems that we faced. We were outside for some time and when we have returned we were shocked by today GS face. The quality of the RP felt down, people ignores the rules, and no one of zone stuff (except supervisers) doesn't worry about it.
I just want to remind that we had created the zone as sim for sadistic, few limits, non BDSM/SSC RP games. And it seems that we lot the way. Now we can meet the pairs that just seeking the place for S/M themed sex, poseball jumpers, and all other crap you can find at any free BDSM zone.
And now I think this is the moment that we have to stop and look around, and to decide where we are going. I hope that most of you are agree that we should change something, should return the level of the GSH.
I know one way, but I think it can cause significant and traffic decrease and lost in search position - we just can return the old GS rule: Visitor is not allowed to play with other visitor without direct administration permission. It will return the meaning and value for zone membership, and can motivate players to improve the RP level.
If someone can suggest the other way to amend the situation - you are welcome.
10/29/2010
New Titler
We got too many complains from the other zone owners for the preys which are wearing the tag and don't understand what it means in terms of GS Hunt.
We changed the titler and now it asks every time when prey TP out of GS zone or log in, is she/he agree to be hunt target. This change affects on non-members, all captive's, slave's etc Titlers works old manner.
Oh, yep. Tnx to Caria Nexen, now titler dropped to the ground will remove itself, it was nice joke.
8/31/2010
TITLERS for members in GSH
As the title says, here is a basic explanation of what we at GSH expect from members.
The basic difference between members and guests is that members do have a certain number of privileges and, of course, a number of duties. While the expectations from guests are a bit more flexible in terms of conditions, from members we set higher standards and higher expectations.
In this post, you will find a few detailed directions as to what is expected from the various status titles of members.
Warden - We have set the highest possible standards for this title.
We all come online in Second life to play the game and, have a fun time. From wardens we demand more than that. This includes, but is not limited to: loyalty to the club; monitoring main chat for eventual violations (even when wardens are in a middle of rp); taking appropriate actions if there are any rules violations or violations of SL's TOS and making a record/note card of that to forward to administration; patience when responding to complaints, questions or suggestions even if that warden is close to the peak of his/her rp at the moment (Try to find a way to make a quick excuse and finish the rp and then respond and be inventive and polite); and, finally, and importantly, explaining in detail to newcomers how to make a limits pick in their profile and making sure they do so, and making sure all tops adhere to those limits and dealing with any questions about acceptable limits for the sim. Wardens do have to keep in mind that the club needs happy clients, which means, if there is just one available prey/sub, that Warden will not engage the limited amount of prey in rp, but, will wait for the client and even encourage them to start the rp and, if needed, help by initiating the first few lines of that rp. (Of course, this includes the possibility that actually all three or more can continue in the rp involved).
Having a Warden status shows that GSH staff and owners do have full trust in the one who has earned that rank. The warden's word and/or action is taken as justified from staff and it has priority over any eventual complaint from anyone to whom warnings or actions were directed.
Outside of any contrary orders by the administration, the Warden's word is law and they should be given deference to enforce the sim's rules.
Some people may say ''Give me Client status as, being a Warden is pain in the butt'', and that may be true, however, the club would never work well without wardens and we do appreciate the time you put in to further this sim. Thank you!
******
Client - For the role play environment we are trying to create, the Client is one of most important roles. A client is either a sadist, rapist, humiliator, cannibal or, even a slaver (depending on what suits the best for individual), he/she has absolute freedom to hunt the prey or take the house slave and do to them things or use or abuse them in all possible ways (without exceeding the limits of the prey/sub previously put in profile, violating the sim rules or SL's TOS). Clients should be accommodated to find someone to RP with if that means using the group channel to try to attract more prey or encouraging prey/subs to rp with them.
******
Captive - The name speaks for itself. Captive titles do have variations such as: submissive, disobedient, neutral, etc... Of course, the variation one chooses, depends which is the most suitable for the way the member wants to be involved in rp.
Submissive: the expectation of a submissive captive is that she/he gave up of thoughts of escaping and accepts that the Clients or Wardens are using/abusing or, simply torturing her/his body and mind constantly day after day, after day.
Disobedient: the expectation of this class of captive is that they struggle, trying to escape at any chance given. Disobedient captive might even hurt a careless Client or Warden in their attempts to run away, etc...
Neutrals are, oh well, you never know...
ALL three types of captives have an equal chance of being promoted. Disobedient captive that rp well and have a pleasing appearance are just as likely to be promoted despite the fact that they are not as easily controlled. They are expected to help with the sim duties etc. upon said promotion without as much conflict, but are free to rp their role fully when it is appropriate.
******
Club Slave - Club members with this title provide the tone for most of the rp in our club. They are the submissive counterpart to the Wardens and their greatest allies in running the sim effectively.
Their role is integral and incredibly important to the club and the promotion to this rank implies trust and appreciation for their efforts. Their presence benefits the club and their work provides the mirror picture of our effort to keep the elite standards in our sim.
This rank is reserved for the members that put in the time to further the goals of the sim and assist the staff to make the club run smoothly, have appropriate and articulate role playing skills and an overall pleasant appearance.
Club slaves must be in service for any Client or Warden and, of any assistance for Wardens or higher hierarchy. Slaves can not decide with whom she/he will play, rejection is not an option unless the individual is violating the sim's rules, SL's TOS or their role play/language skills are too poor to rp with them (which should not be often). In that case, the slave should notify any Warden or Admin on site and if none are on site notify Admin by note card of the issue. This inability to decline rp is absolute and extends to all parties. For example, if someone already started RP involving the slave as the second party and the third person approaches and starts implementing his/her part in that rp, it is not the slave's decision to allow or decline it but, they should encourage the parties to make an agreement.
Our slaves are make us proud every day and our clients walk out with happy faces. Thank your for your efforts for this sim.
The slave can not be excused from an rp in progress if her/his master or mistress calls them. Our club is a detention facility and only real life reasons (where one needs to log out), are a valid excuse. To simplify it - if your masters or mistresses can not live with the fact that you are obliged during plays, then you might have to think if you are capable to play the slave role or not.
The slave's limits must be set to minimal and will be reviewed by the Administration. We are trying to make as realistic an environment as possible and in reality, if some strong woman with sadistic tendencies grabs you and starts molesting you in real life, you can't say ''oh, excuse me miss, but i prefer men...''. Neither could one tell a rapist "oh you can rape me, but you cannot piss on me."
Club Assistant - With three sets available (submissive, disobedient, neutral). Assistants are ''the right hand'' for wardens and admin. In many aspects, assistants have the same duties as club Wardens with even more tasks to do and greater availability to participate in rp as instructed by wardens. From my personal point of view, this role is one of hardest ones and I appreciate all the efforts the assistants put in for our sim.
Club Doll - Reserved for extended role.. Member with this tile is limitless and absolutely lockable. Ready to meet with destiny and accept any kind of play other members demand.
******
Club Administration - Title clearly marked for those who run the sim.
Please, you all consider anyone with this title as one, who is capable to help or to resolve issues about the sim or group, or to receive reports about rules or SL's ToS violations.
Though, as always in position to help, Administration personel is involved in role plays as well. After all, we all come online to have a good time.
Always keep in mind, word of Administrator is definitive and without any doubt, trying to ''sneak'' somewhere between two Administrators will lead to nowhere.
******
All staff roles are expected to report any of SL's TOS violations they may see on the sim to the Wardens/Admin as soon as possible with documentation if possible and keep personal drama out of general chat and the group chat. If necessary, please go to an area where you cannot be overhead or start a private group chat call with the people involved to deal with those issues so that we don't lose good players over it. Additionally, as the sim's participants may be looking to rp with you if you are nearby, if you need to afk or take a break, please indicate such to them, move out of the area or set your status to busy. Our goal is to have the staff interrelate as sort of a family.
Obviously there will be differences of opinion and some personality conflicts. Please keep in mind when that occurs that our combined goal is the sim and not our individual perceived grievances.
One final note: making scripts is one of trickiest parts in this game and we are working at the present time on improving the system so that hopefully, members will be able to show their OOC or AFK status in titles in the future.
Thank you to all of you for the time you put in to further the goals of the sim and make the club a success.
Enjoy the play!
The basic difference between members and guests is that members do have a certain number of privileges and, of course, a number of duties. While the expectations from guests are a bit more flexible in terms of conditions, from members we set higher standards and higher expectations.
In this post, you will find a few detailed directions as to what is expected from the various status titles of members.
Warden - We have set the highest possible standards for this title.
We all come online in Second life to play the game and, have a fun time. From wardens we demand more than that. This includes, but is not limited to: loyalty to the club; monitoring main chat for eventual violations (even when wardens are in a middle of rp); taking appropriate actions if there are any rules violations or violations of SL's TOS and making a record/note card of that to forward to administration; patience when responding to complaints, questions or suggestions even if that warden is close to the peak of his/her rp at the moment (Try to find a way to make a quick excuse and finish the rp and then respond and be inventive and polite); and, finally, and importantly, explaining in detail to newcomers how to make a limits pick in their profile and making sure they do so, and making sure all tops adhere to those limits and dealing with any questions about acceptable limits for the sim. Wardens do have to keep in mind that the club needs happy clients, which means, if there is just one available prey/sub, that Warden will not engage the limited amount of prey in rp, but, will wait for the client and even encourage them to start the rp and, if needed, help by initiating the first few lines of that rp. (Of course, this includes the possibility that actually all three or more can continue in the rp involved).
Having a Warden status shows that GSH staff and owners do have full trust in the one who has earned that rank. The warden's word and/or action is taken as justified from staff and it has priority over any eventual complaint from anyone to whom warnings or actions were directed.
Outside of any contrary orders by the administration, the Warden's word is law and they should be given deference to enforce the sim's rules.
Some people may say ''Give me Client status as, being a Warden is pain in the butt'', and that may be true, however, the club would never work well without wardens and we do appreciate the time you put in to further this sim. Thank you!
******
Client - For the role play environment we are trying to create, the Client is one of most important roles. A client is either a sadist, rapist, humiliator, cannibal or, even a slaver (depending on what suits the best for individual), he/she has absolute freedom to hunt the prey or take the house slave and do to them things or use or abuse them in all possible ways (without exceeding the limits of the prey/sub previously put in profile, violating the sim rules or SL's TOS). Clients should be accommodated to find someone to RP with if that means using the group channel to try to attract more prey or encouraging prey/subs to rp with them.
******
Captive - The name speaks for itself. Captive titles do have variations such as: submissive, disobedient, neutral, etc... Of course, the variation one chooses, depends which is the most suitable for the way the member wants to be involved in rp.
Submissive: the expectation of a submissive captive is that she/he gave up of thoughts of escaping and accepts that the Clients or Wardens are using/abusing or, simply torturing her/his body and mind constantly day after day, after day.
Disobedient: the expectation of this class of captive is that they struggle, trying to escape at any chance given. Disobedient captive might even hurt a careless Client or Warden in their attempts to run away, etc...
Neutrals are, oh well, you never know...
ALL three types of captives have an equal chance of being promoted. Disobedient captive that rp well and have a pleasing appearance are just as likely to be promoted despite the fact that they are not as easily controlled. They are expected to help with the sim duties etc. upon said promotion without as much conflict, but are free to rp their role fully when it is appropriate.
******
Club Slave - Club members with this title provide the tone for most of the rp in our club. They are the submissive counterpart to the Wardens and their greatest allies in running the sim effectively.
Their role is integral and incredibly important to the club and the promotion to this rank implies trust and appreciation for their efforts. Their presence benefits the club and their work provides the mirror picture of our effort to keep the elite standards in our sim.
This rank is reserved for the members that put in the time to further the goals of the sim and assist the staff to make the club run smoothly, have appropriate and articulate role playing skills and an overall pleasant appearance.
Club slaves must be in service for any Client or Warden and, of any assistance for Wardens or higher hierarchy. Slaves can not decide with whom she/he will play, rejection is not an option unless the individual is violating the sim's rules, SL's TOS or their role play/language skills are too poor to rp with them (which should not be often). In that case, the slave should notify any Warden or Admin on site and if none are on site notify Admin by note card of the issue. This inability to decline rp is absolute and extends to all parties. For example, if someone already started RP involving the slave as the second party and the third person approaches and starts implementing his/her part in that rp, it is not the slave's decision to allow or decline it but, they should encourage the parties to make an agreement.
Our slaves are make us proud every day and our clients walk out with happy faces. Thank your for your efforts for this sim.
The slave can not be excused from an rp in progress if her/his master or mistress calls them. Our club is a detention facility and only real life reasons (where one needs to log out), are a valid excuse. To simplify it - if your masters or mistresses can not live with the fact that you are obliged during plays, then you might have to think if you are capable to play the slave role or not.
The slave's limits must be set to minimal and will be reviewed by the Administration. We are trying to make as realistic an environment as possible and in reality, if some strong woman with sadistic tendencies grabs you and starts molesting you in real life, you can't say ''oh, excuse me miss, but i prefer men...''. Neither could one tell a rapist "oh you can rape me, but you cannot piss on me."
Club Assistant - With three sets available (submissive, disobedient, neutral). Assistants are ''the right hand'' for wardens and admin. In many aspects, assistants have the same duties as club Wardens with even more tasks to do and greater availability to participate in rp as instructed by wardens. From my personal point of view, this role is one of hardest ones and I appreciate all the efforts the assistants put in for our sim.
Club Doll - Reserved for extended role.. Member with this tile is limitless and absolutely lockable. Ready to meet with destiny and accept any kind of play other members demand.
******
Club Administration - Title clearly marked for those who run the sim.
Please, you all consider anyone with this title as one, who is capable to help or to resolve issues about the sim or group, or to receive reports about rules or SL's ToS violations.
Though, as always in position to help, Administration personel is involved in role plays as well. After all, we all come online to have a good time.
Always keep in mind, word of Administrator is definitive and without any doubt, trying to ''sneak'' somewhere between two Administrators will lead to nowhere.
******
All staff roles are expected to report any of SL's TOS violations they may see on the sim to the Wardens/Admin as soon as possible with documentation if possible and keep personal drama out of general chat and the group chat. If necessary, please go to an area where you cannot be overhead or start a private group chat call with the people involved to deal with those issues so that we don't lose good players over it. Additionally, as the sim's participants may be looking to rp with you if you are nearby, if you need to afk or take a break, please indicate such to them, move out of the area or set your status to busy. Our goal is to have the staff interrelate as sort of a family.
Obviously there will be differences of opinion and some personality conflicts. Please keep in mind when that occurs that our combined goal is the sim and not our individual perceived grievances.
One final note: making scripts is one of trickiest parts in this game and we are working at the present time on improving the system so that hopefully, members will be able to show their OOC or AFK status in titles in the future.
Thank you to all of you for the time you put in to further the goals of the sim and make the club a success.
Enjoy the play!
AFK and BUSY mode in GSH
It must be understandable that every one of us, at least sometimes, have to quickly (or not that quick) turn attention for other issues or, do something in RL. Usually, we all leave the monitor and, probably half of us do minimize game client on screen.. As it was said at the start, it is completely understandable and it must be respected.
Anyway, some number of people do like to park their avatars somewhere and chitchat in IMs with their friends who are far from the sim or, do some other things while keeping SL open, etc... Of course, it has it benefits but, it also causes that players in the sim where you parked the avatar, count you in game and maybe they are waiting for respond or participation.
The other issue is, most of the sims are limited with number of people who can be in same time in the sim... Problem, ha? Mostly, not for one who chitchat with friends in IMs or browse internet while waiting for someone in game but, surely the problem for players who would like to play at the moment or for those who would like to visit the sim...
As we all do expect respect of our time, or the way of speaking to us (blah, blah, blah), we have to respect others as well..
When you are not in a mood to play and/or you are waiting someone to get online or, there is something what must be done in RL before you are able to play again - please, leave the sim and let others play...
Of course, there are moments when you need just a few minutes to finish anything (for example, to use bathroom) and, then you are ready to continue your play... Set the ''away'' or ''busy'' status for your avatar or, if it's in a middle of play as you let know your playing partner about the time you have to be away, you do such and HURRY back :)
Sometimes, you have got carried with play and totally forgot that there is something in RL, you have to do. And, it will take a bit... My suggestion is, let your partner to know what is going on, ask if it is possible to take a break for 5, 10 or even 20 minutes or, in really radical situations even longer. If partner likes the idea to wait for you, why not? And, in such case, it is allowed to make an exception and park avatars where them are... Your partner will be there to inform other players what is going on, your avatar will be set as ''away'' or ''busy'', everyone happy...
8/25/2010
A small guide to roleplay
I. Character Name or how to start
What is the first thing you say if you meet someone you never saw at a party? Will you say "Hi there, Theresa? How are you?" - Most likely you won't, because you don't know the name. So why would you do that here? Because you see the name above their heads? They´re not visible for you In character. They are OOC info for you.
A roleplayer will never greet you with your name as a start, but will maybe introduce himself: "Hello, my name is Mike, a pleasure to meet you. May I ask what your name is?" And guess what, then you are already in the middle of the action!
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II. Use profiles to gather some info!
Often you will find the most important info about a character in his or her profile. You get an idea what the character (or even the player) is like and what you can expect while roleplaying him. You will also maybe find out what is appropiate for him or her and what not. A really experienced roleplayer will look at your profile as well, so put some effort into yours! An empty, nothing telling profile will most roleplayers scare off.
Most important info will be found already on the first profile, but some players also use the picks as additional place to write down important stuff.
The info gained from the profile is STRICTLY out of character info, there only to help you to maybe find a start to approach the person.
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III Check your schedule.
a)
It can be very very frustrating if you start a scene and then you have to interrupt because you ran out of time.
Of course, we all know that Real-life is first and that anything can happen that might force you to go offline immediately.
A scene might take at least 45 mins to one hour. If it's a really nice scene and both enjoy it, it can take a lot longer, 5 hours or more. If you know you don't have at least one hour left, don't start a roleplay, else you are forced to stop in the middle of it which is very frustrating for both sides.
If you know you have not enough time, be honest and say it straight away, so your partner may decide if he or she still wants to play or not.
b)
Ok, it happened: you ran out of time, and you have to log off. Although you carefully planned. Or the scene took longer as you expected.
Under no circumstances log just off, at least be so polite and tell your partner that you have to go. No further explanations needed, just tell him or her. He or she will normally understand and you can continue the next time or start anew. End what you have started!
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IV. Read the SIM Rules!
You know what you want to play? Fine. Be sure you have read the rules and understood them. Some SIMS are themed. You cannot teleport for example to a middleaged themed SIM and run around in your hottest Latex-Disco dress. On the other hand might be in a disco the victorian dress not appropiate. Use your brains, gather some freebies if you don't wanna put some money in your looks.
Whoever made the effort to write the SIMrules wrote them to be read and not as rules to be broken. Accept them as they are, if you don't agree don't enter. - SL is big enough that you will find another place to have fun!
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V. You are on it!
Okay, you found a place you like, agree with the rules, brushed up your profile and now basic roleplaying. Great! All you need now is to get to know the place you play on.
Imagine if you meet someone you would like to roleplay with and have no clue about the possibilities on that SIM.. what then? Teleport out to your home? No. Who knows what you might miss!
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VI. The difference between OOC and IC
There are cases you are clearly OOC (Out of character) and also clearly IC (In character).
You can be OOC for example while building something (unless your role suggest you are a builder.) Or while IMming. IMs are considered as OOC most of the time.
But most of the time on a playground you are IC and are expected to act as such. That means you play. Most of the time the role you are expected is something you like. You will never play a Gorean slaver if you don't like Gor at all and you will not wear casual clothes for your character in Gor. Or as an astronaut you will not play naked. You play your character with the knowlegde you think your character might have, all additional infos you might have gathered are out of character and not for use in character. ((For example: you know that your boss has an affair with his secretary because one of them told you in IM - remember: IMs are OOC-, but your character would never think that, since she acts bitchy towards him as soon someone is near))
If you have to share OOC infos within a play and more persons are involved you can also use ((double brackets)) to make clear you are talking Out of character. This might be for example: ((brb phone)).
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VII. The Roleplaying Chain.
Okay, let's say you are in the middle of an interesting roleplay. Here you will see if someone is actually skilled roleplayer and interesting to play with or boring or not. A skilled roleplayer will paint a picture with his words and try to describe his actions and not just type what his character might be saying. But - be careful, this is a very difficult part and can quickly end unsatisfying as well, let me give you an example:
He: sees the girl walking in the street all alone. He grins to himself, thinking that he could use some fun actually, as he walks over to her. As soon he is close enough he pulls her by her hair and drags her into the dark corner....
She: sees him in the dark corner.
You see what here happened? He painted a picture, true. But he put already 3 actions into one single line - giving the partner actually not a chance to interact at all. The three actions were: walking over to her, pulling her hair, dragging her into a dark corner. She had no choice but to be dragged into the dark corner. Let's see this:
He: Notices a girl walking all alone in the street. He looks up into the sky, some stars are blinking, before he lowers his gaze again onto the girl. He thinks that he actually could use some fun, and decides - grinning - to follow her for a while.
She: walks up the street quickly. She has been told to not walk alone at nights, and indeed, she is not able to see anything. She shadows echo with strange noises... she gasps, not sure if he heard something behind her...?
He: While he follows her, he notices that she started to move faster. "Damn" he thinks "I will not let her get away!" and decides to increase his steps as well.
She: now sure she heard something, she stops and turns around, suddenly eye in eye with a stranger.....
A huge difference, ain't it? Both can paint pictures now, because he gave her the chance to interact with him. You might have also noticed that she reacts on his writing, while he picks up what she is writing. They are forming a chain. Action-reaction-action-reaction. That's how roleplaying works.
After a while it won't be hard anymore, as soon you got some training :))
I hope you enjoy your play
What is the first thing you say if you meet someone you never saw at a party? Will you say "Hi there, Theresa? How are you?" - Most likely you won't, because you don't know the name. So why would you do that here? Because you see the name above their heads? They´re not visible for you In character. They are OOC info for you.
A roleplayer will never greet you with your name as a start, but will maybe introduce himself: "Hello, my name is Mike, a pleasure to meet you. May I ask what your name is?" And guess what, then you are already in the middle of the action!
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II. Use profiles to gather some info!
Often you will find the most important info about a character in his or her profile. You get an idea what the character (or even the player) is like and what you can expect while roleplaying him. You will also maybe find out what is appropiate for him or her and what not. A really experienced roleplayer will look at your profile as well, so put some effort into yours! An empty, nothing telling profile will most roleplayers scare off.
Most important info will be found already on the first profile, but some players also use the picks as additional place to write down important stuff.
The info gained from the profile is STRICTLY out of character info, there only to help you to maybe find a start to approach the person.
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III Check your schedule.
a)
It can be very very frustrating if you start a scene and then you have to interrupt because you ran out of time.
Of course, we all know that Real-life is first and that anything can happen that might force you to go offline immediately.
A scene might take at least 45 mins to one hour. If it's a really nice scene and both enjoy it, it can take a lot longer, 5 hours or more. If you know you don't have at least one hour left, don't start a roleplay, else you are forced to stop in the middle of it which is very frustrating for both sides.
If you know you have not enough time, be honest and say it straight away, so your partner may decide if he or she still wants to play or not.
b)
Ok, it happened: you ran out of time, and you have to log off. Although you carefully planned. Or the scene took longer as you expected.
Under no circumstances log just off, at least be so polite and tell your partner that you have to go. No further explanations needed, just tell him or her. He or she will normally understand and you can continue the next time or start anew. End what you have started!
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IV. Read the SIM Rules!
You know what you want to play? Fine. Be sure you have read the rules and understood them. Some SIMS are themed. You cannot teleport for example to a middleaged themed SIM and run around in your hottest Latex-Disco dress. On the other hand might be in a disco the victorian dress not appropiate. Use your brains, gather some freebies if you don't wanna put some money in your looks.
Whoever made the effort to write the SIMrules wrote them to be read and not as rules to be broken. Accept them as they are, if you don't agree don't enter. - SL is big enough that you will find another place to have fun!
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V. You are on it!
Okay, you found a place you like, agree with the rules, brushed up your profile and now basic roleplaying. Great! All you need now is to get to know the place you play on.
Imagine if you meet someone you would like to roleplay with and have no clue about the possibilities on that SIM.. what then? Teleport out to your home? No. Who knows what you might miss!
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VI. The difference between OOC and IC
There are cases you are clearly OOC (Out of character) and also clearly IC (In character).
You can be OOC for example while building something (unless your role suggest you are a builder.) Or while IMming. IMs are considered as OOC most of the time.
But most of the time on a playground you are IC and are expected to act as such. That means you play. Most of the time the role you are expected is something you like. You will never play a Gorean slaver if you don't like Gor at all and you will not wear casual clothes for your character in Gor. Or as an astronaut you will not play naked. You play your character with the knowlegde you think your character might have, all additional infos you might have gathered are out of character and not for use in character. ((For example: you know that your boss has an affair with his secretary because one of them told you in IM - remember: IMs are OOC-, but your character would never think that, since she acts bitchy towards him as soon someone is near))
If you have to share OOC infos within a play and more persons are involved you can also use ((double brackets)) to make clear you are talking Out of character. This might be for example: ((brb phone)).
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VII. The Roleplaying Chain.
Okay, let's say you are in the middle of an interesting roleplay. Here you will see if someone is actually skilled roleplayer and interesting to play with or boring or not. A skilled roleplayer will paint a picture with his words and try to describe his actions and not just type what his character might be saying. But - be careful, this is a very difficult part and can quickly end unsatisfying as well, let me give you an example:
He: sees the girl walking in the street all alone. He grins to himself, thinking that he could use some fun actually, as he walks over to her. As soon he is close enough he pulls her by her hair and drags her into the dark corner....
She: sees him in the dark corner.
You see what here happened? He painted a picture, true. But he put already 3 actions into one single line - giving the partner actually not a chance to interact at all. The three actions were: walking over to her, pulling her hair, dragging her into a dark corner. She had no choice but to be dragged into the dark corner. Let's see this:
He: Notices a girl walking all alone in the street. He looks up into the sky, some stars are blinking, before he lowers his gaze again onto the girl. He thinks that he actually could use some fun, and decides - grinning - to follow her for a while.
She: walks up the street quickly. She has been told to not walk alone at nights, and indeed, she is not able to see anything. She shadows echo with strange noises... she gasps, not sure if he heard something behind her...?
He: While he follows her, he notices that she started to move faster. "Damn" he thinks "I will not let her get away!" and decides to increase his steps as well.
She: now sure she heard something, she stops and turns around, suddenly eye in eye with a stranger.....
A huge difference, ain't it? Both can paint pictures now, because he gave her the chance to interact with him. You might have also noticed that she reacts on his writing, while he picks up what she is writing. They are forming a chain. Action-reaction-action-reaction. That's how roleplaying works.
After a while it won't be hard anymore, as soon you got some training :))
I hope you enjoy your play
8/17/2010
Visual Appearance
Glass'n'Stone House club is a place where each roleplayer is expected to respect the expectations of the club members and the local traditions set by the owner.
Visual appearace is a very important factor which also defines if a roleplayer is appropriate or not for the club.
An individual attractive appearance stimulates with the richness of the style and appeals with the bright interesting impression it gives.
While a broken twisted ugly avatar with disgusting basic bodyparts and tasteless garnments will most likely ruin whole the courage.
We don't insist that an avatar has to look necessarily stunningly sexy and beatiful, but it has to be something interesting and original at least, and of course it should look realistic.
It's not very interesting to see the same few basic newbie avatars walking around you again and again when you have seen them thousands of times already with only their clothes different.
The scenes played on the GSH club island are highly involved with sexual appealing, so it's very desired to have desirable looks.
The club is positioned as an elite club for rich people who can afford their fantasies and who expect only highly attractive hot looking entertainers.
We are all adult people here and thus we are not so unprovided and poor to be unable to afford some appropriate individual avatar.
Be it either a human form or not, but it has to look interesting and individual, not like another twin of a newbie.
In real life we put a lot of effort into our appearance and hygeine and style and fashion, so we feel disrespected when people around us are not doing the same.
This club simulates the objective reality, so the objectives have to be the same here, to appeal for others.
Thus, the club staff members are advised to eject those club guests who are not ready to join the club with their current inappropriate disgusting appearance yet.
The club members are recommended to consider the appearance of a candidate when deciding about votes to give for them as we tend to promote appealing candidates much earlier.
Visual appearace is a very important factor which also defines if a roleplayer is appropriate or not for the club.
An individual attractive appearance stimulates with the richness of the style and appeals with the bright interesting impression it gives.
While a broken twisted ugly avatar with disgusting basic bodyparts and tasteless garnments will most likely ruin whole the courage.
We don't insist that an avatar has to look necessarily stunningly sexy and beatiful, but it has to be something interesting and original at least, and of course it should look realistic.
It's not very interesting to see the same few basic newbie avatars walking around you again and again when you have seen them thousands of times already with only their clothes different.
The scenes played on the GSH club island are highly involved with sexual appealing, so it's very desired to have desirable looks.
The club is positioned as an elite club for rich people who can afford their fantasies and who expect only highly attractive hot looking entertainers.
We are all adult people here and thus we are not so unprovided and poor to be unable to afford some appropriate individual avatar.
Be it either a human form or not, but it has to look interesting and individual, not like another twin of a newbie.
In real life we put a lot of effort into our appearance and hygeine and style and fashion, so we feel disrespected when people around us are not doing the same.
This club simulates the objective reality, so the objectives have to be the same here, to appeal for others.
Thus, the club staff members are advised to eject those club guests who are not ready to join the club with their current inappropriate disgusting appearance yet.
The club members are recommended to consider the appearance of a candidate when deciding about votes to give for them as we tend to promote appealing candidates much earlier.
8/12/2010
Forbidden Hacks
Glass'n'Stone House island is a full roleplaying region which simulates the real life and hence it doesn't allow a list of unauthorized movements.
Any physically impossible action is not allowed for use on the GSH island, so do not violate the laws of physics.
The staff members will eject and ban mercilessly every violator of the club rules and these laws of physics are not an exception.
* Flying - in the real world a human can not fly, perosnal portable flying devices do not exist nowdays.
* Supernatural speed running - in the real world a human can not run faster than light even if they want to penetrate a solid wall.
* Teleporting - in the real world a human can not teleport on any distance, personal portable teleporting deivces do not exist nowdays.
* Far Sit Teleporting - in the real world a human can not sit on any object before reaching it close enough, especially if there is a solid wall blocking their way to reach it.
* Prim Riding - in the real world a human can not create an object, which could carry a passenger and penetrate any physical obstacles.
Any GSH Prey enters the island waking up inside a cage behind a glass wall, while a GSH Captive is offered a choice either to enter the cages as recommended or arrive on front of the mansion.
There are legal ways to act for everyone even if you are a caged prey and nobody is paying attention to you and you feel like totally bored and have no idea what to do next.
* Primping - the appearance is very important to attract a person, so it's recommended to take a good care of your looks, that is always related to anyone.
* Roleplaying - attract the people arround you with some lines that describe the current situation or anything related or just asking for their attention directly with spoken words, GSH club needs excellent roleplayers.
* Announcing - use the Glass'n'Stone House group chat where anyone is allowed to announce their wishes and intentions, join the group and become social.
* Invitations - everyone is encouraged to invite and bring their friends and acquaintances who might be interested to know about the GSH club, please give it a try for yourself and for them.
* Hunting - the hunt system works for those victims who have left the region wearing their titler, some clients prefer to catch their prey before starting a scene on the island, so give it a try and leave the region, but keep your titler attached.
* Waiting - everyone is able to wait for things to happen, a locked prey has to wait on the island, an unlocked prey can leave the region and wait anywhere else, even though it might be boring because it doesn't require any active involvement.
* Observing - everyone is allowed to alter their titler back to "OOC Guest" role at any GSH Terminal, for example inside the OOC skybox, and take a walk anywhere around the island, though that doesn't allow any IC involvement into any scene.
* Sleeping - turn off your computer and have some sleep, maybe tomorrow you will have a brilliant idea on how to attract a person and interact with them without breaking local laws and rules!
Any physically impossible action is not allowed for use on the GSH island, so do not violate the laws of physics.
The staff members will eject and ban mercilessly every violator of the club rules and these laws of physics are not an exception.
* Flying - in the real world a human can not fly, perosnal portable flying devices do not exist nowdays.
* Supernatural speed running - in the real world a human can not run faster than light even if they want to penetrate a solid wall.
* Teleporting - in the real world a human can not teleport on any distance, personal portable teleporting deivces do not exist nowdays.
* Far Sit Teleporting - in the real world a human can not sit on any object before reaching it close enough, especially if there is a solid wall blocking their way to reach it.
* Prim Riding - in the real world a human can not create an object, which could carry a passenger and penetrate any physical obstacles.
Any GSH Prey enters the island waking up inside a cage behind a glass wall, while a GSH Captive is offered a choice either to enter the cages as recommended or arrive on front of the mansion.
There are legal ways to act for everyone even if you are a caged prey and nobody is paying attention to you and you feel like totally bored and have no idea what to do next.
* Primping - the appearance is very important to attract a person, so it's recommended to take a good care of your looks, that is always related to anyone.
* Roleplaying - attract the people arround you with some lines that describe the current situation or anything related or just asking for their attention directly with spoken words, GSH club needs excellent roleplayers.
* Announcing - use the Glass'n'Stone House group chat where anyone is allowed to announce their wishes and intentions, join the group and become social.
* Invitations - everyone is encouraged to invite and bring their friends and acquaintances who might be interested to know about the GSH club, please give it a try for yourself and for them.
* Hunting - the hunt system works for those victims who have left the region wearing their titler, some clients prefer to catch their prey before starting a scene on the island, so give it a try and leave the region, but keep your titler attached.
* Waiting - everyone is able to wait for things to happen, a locked prey has to wait on the island, an unlocked prey can leave the region and wait anywhere else, even though it might be boring because it doesn't require any active involvement.
* Observing - everyone is allowed to alter their titler back to "OOC Guest" role at any GSH Terminal, for example inside the OOC skybox, and take a walk anywhere around the island, though that doesn't allow any IC involvement into any scene.
* Sleeping - turn off your computer and have some sleep, maybe tomorrow you will have a brilliant idea on how to attract a person and interact with them without breaking local laws and rules!
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