Glass'n'Stone House island is a full roleplaying region which simulates the real life and hence it doesn't allow a list of unauthorized movements.
Any physically impossible action is not allowed for use on the GSH island, so do not violate the laws of physics.
The staff members will eject and ban mercilessly every violator of the club rules and these laws of physics are not an exception.
* Flying - in the real world a human can not fly, perosnal portable flying devices do not exist nowdays.
* Supernatural speed running - in the real world a human can not run faster than light even if they want to penetrate a solid wall.
* Teleporting - in the real world a human can not teleport on any distance, personal portable teleporting deivces do not exist nowdays.
* Far Sit Teleporting - in the real world a human can not sit on any object before reaching it close enough, especially if there is a solid wall blocking their way to reach it.
* Prim Riding - in the real world a human can not create an object, which could carry a passenger and penetrate any physical obstacles.
Any GSH Prey enters the island waking up inside a cage behind a glass wall, while a GSH Captive is offered a choice either to enter the cages as recommended or arrive on front of the mansion.
There are legal ways to act for everyone even if you are a caged prey and nobody is paying attention to you and you feel like totally bored and have no idea what to do next.
* Primping - the appearance is very important to attract a person, so it's recommended to take a good care of your looks, that is always related to anyone.
* Roleplaying - attract the people arround you with some lines that describe the current situation or anything related or just asking for their attention directly with spoken words, GSH club needs excellent roleplayers.
* Announcing - use the Glass'n'Stone House group chat where anyone is allowed to announce their wishes and intentions, join the group and become social.
* Invitations - everyone is encouraged to invite and bring their friends and acquaintances who might be interested to know about the GSH club, please give it a try for yourself and for them.
* Hunting - the hunt system works for those victims who have left the region wearing their titler, some clients prefer to catch their prey before starting a scene on the island, so give it a try and leave the region, but keep your titler attached.
* Waiting - everyone is able to wait for things to happen, a locked prey has to wait on the island, an unlocked prey can leave the region and wait anywhere else, even though it might be boring because it doesn't require any active involvement.
* Observing - everyone is allowed to alter their titler back to "OOC Guest" role at any GSH Terminal, for example inside the OOC skybox, and take a walk anywhere around the island, though that doesn't allow any IC involvement into any scene.
* Sleeping - turn off your computer and have some sleep, maybe tomorrow you will have a brilliant idea on how to attract a person and interact with them without breaking local laws and rules!
8/12/2010
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Master Supervisor Koichi has given very good guidance for this and bitch suggests also when you are waiting in the cells you can take the time to sort out your Inventory too!
ReplyDeleteGood idea Rose :)
ReplyDeletegreetings from Lise
Greetings Sir - thank you for the opportunity!
ReplyDeleteIn order for a sim to offer fun and interesting roleplay a good set of rules that establish the environment is important. I think Master Supervisor Koichi's discussion above is a great articulation of fundamental rules on the Island. Quality roleplay requires we allow we have common ground that supports freewheeling roleplay and I feel Glass'n'Stone offers great potential for those seeking a fun expereince on SL.
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