8/17/2010
Visual Appearance
Visual appearace is a very important factor which also defines if a roleplayer is appropriate or not for the club.
An individual attractive appearance stimulates with the richness of the style and appeals with the bright interesting impression it gives.
While a broken twisted ugly avatar with disgusting basic bodyparts and tasteless garnments will most likely ruin whole the courage.
We don't insist that an avatar has to look necessarily stunningly sexy and beatiful, but it has to be something interesting and original at least, and of course it should look realistic.
It's not very interesting to see the same few basic newbie avatars walking around you again and again when you have seen them thousands of times already with only their clothes different.
The scenes played on the GSH club island are highly involved with sexual appealing, so it's very desired to have desirable looks.
The club is positioned as an elite club for rich people who can afford their fantasies and who expect only highly attractive hot looking entertainers.
We are all adult people here and thus we are not so unprovided and poor to be unable to afford some appropriate individual avatar.
Be it either a human form or not, but it has to look interesting and individual, not like another twin of a newbie.
In real life we put a lot of effort into our appearance and hygeine and style and fashion, so we feel disrespected when people around us are not doing the same.
This club simulates the objective reality, so the objectives have to be the same here, to appeal for others.
Thus, the club staff members are advised to eject those club guests who are not ready to join the club with their current inappropriate disgusting appearance yet.
The club members are recommended to consider the appearance of a candidate when deciding about votes to give for them as we tend to promote appealing candidates much earlier.
8/12/2010
Forbidden Hacks
Any physically impossible action is not allowed for use on the GSH island, so do not violate the laws of physics.
The staff members will eject and ban mercilessly every violator of the club rules and these laws of physics are not an exception.
* Flying - in the real world a human can not fly, perosnal portable flying devices do not exist nowdays.
* Supernatural speed running - in the real world a human can not run faster than light even if they want to penetrate a solid wall.
* Teleporting - in the real world a human can not teleport on any distance, personal portable teleporting deivces do not exist nowdays.
* Far Sit Teleporting - in the real world a human can not sit on any object before reaching it close enough, especially if there is a solid wall blocking their way to reach it.
* Prim Riding - in the real world a human can not create an object, which could carry a passenger and penetrate any physical obstacles.
Any GSH Prey enters the island waking up inside a cage behind a glass wall, while a GSH Captive is offered a choice either to enter the cages as recommended or arrive on front of the mansion.
There are legal ways to act for everyone even if you are a caged prey and nobody is paying attention to you and you feel like totally bored and have no idea what to do next.
* Primping - the appearance is very important to attract a person, so it's recommended to take a good care of your looks, that is always related to anyone.
* Roleplaying - attract the people arround you with some lines that describe the current situation or anything related or just asking for their attention directly with spoken words, GSH club needs excellent roleplayers.
* Announcing - use the Glass'n'Stone House group chat where anyone is allowed to announce their wishes and intentions, join the group and become social.
* Invitations - everyone is encouraged to invite and bring their friends and acquaintances who might be interested to know about the GSH club, please give it a try for yourself and for them.
* Hunting - the hunt system works for those victims who have left the region wearing their titler, some clients prefer to catch their prey before starting a scene on the island, so give it a try and leave the region, but keep your titler attached.
* Waiting - everyone is able to wait for things to happen, a locked prey has to wait on the island, an unlocked prey can leave the region and wait anywhere else, even though it might be boring because it doesn't require any active involvement.
* Observing - everyone is allowed to alter their titler back to "OOC Guest" role at any GSH Terminal, for example inside the OOC skybox, and take a walk anywhere around the island, though that doesn't allow any IC involvement into any scene.
* Sleeping - turn off your computer and have some sleep, maybe tomorrow you will have a brilliant idea on how to attract a person and interact with them without breaking local laws and rules!
7/23/2010
Allowed limits

We continue the improvements to provide some unmatched services to our clients and this is another new rule after the Members missing entry.
This time we express the personal limits allowed for victims in the GSH club zone.
Until now any personal limit has been allowed an we have met a lot of curious and stange limits for our naturally sadistic club which provides victims for clients for any sadistic desires and wild pleasures.
Hereby we invite for a discussion on the allowed limits list.
1) No Toilet play, No piss play, No scat play.
2) No Death play.
3) No Permanent mutilation.
4) Gender restriction, scenes with men only or with women only.
These personal roleplaying limits have to be clearly written on the profile "Picks" tab, otherwise a person is considered as having no roleplaying limits at all.
Also the hard limits of the region and whole SecondLife game are in place still, they can be specified in the avatar profiles as well. Remember, that ageplay and childplay are not allowed anywhere in SecondLife, and GSH club zone is not an exception.
All the other limits above this list will be allowed for violation, so we recommend to get rid of them or just find some more matching place than our truely sadistic club.
We recommend to keep your limits to a minimum which should not surpass the list provided above. The less limits, the better.
7/22/2010
Members missing

We are constantly working on the rules and improvements, so here goes another one about those club mebers that haven't arrived withing two months, as an addition to the recent Rules change, some explanations entry.
Every first day of a month the records of club members will be scanned and cleared from those who have been missing for more than two months to the date.
Those who have gone missing will become club guests, thus they will become either GSH Visitors or GSH Preys instead of their previous club member roles.
We recommend to come to GSH club zone regularly, especially for the club members who wish to stay in their status.
Obviously, those who come to GSH club zone often enough will not have to worry about it, as long as their absence period never reaches two months length.
7/18/2010
Rules change, some explanations.
7/13/2010
Landing Area Modification
Here is a short preamble for a start.
Currently we have many newcomers rushing from the helicopter landing pad right into the mansion without them paying any attention to the rules and the titler every day.
Often they say it is our own fault that we have to tell them about the rules and titler when they are already inside.
Moreover, such cases eat up a lot of time and are considered as being rude and lacking some politeness because there is no OOC area for the newcomers and it's not every time we smile and say "Please" during the notifying.
Indeed, with so many casual newcomers totally ignoring the rules it's hard to prevent oneself from being rude sometimes.
Also there is a major cages relocation planned for captives to awake inside.
Thus we have planned to change the landing area into an OOC skybox area.
It's going to be logically styled and themed to look like a helicopter interior for passengers with an intelligent teleporter inside.
The cabin is going to be well illustrated and filled with most required well drawn posters like these:
- "Please get the rules here and read your questions explained there!"
- "Please get the titler here and wear it as your access key before teleporting!"
- "We have to pay L$32000 each moth for the region, consider donations please."
A unwary newcomer will probably overlook the huge posters and hop on the teleporter immediately, but the wise teleporter will pop up the menu with the corresponding message there saying the same "Please get the titler here and wear it as your access key before teleporting!" with buttons "Get Titler" and "Try Again".
The newcomer will most likely pay the attention and wear the titler and then try to teleport again. An OOC guest and IC top role players (Visitors, Clients, Wardens) will be teleported to a normal IC landing area with a local chat message saying "Welcome to Glass'n'Stone House", and IC bottom role players (Preys, Captives) will be teleported into cages with a local chat message saying "You awake in a dull dark dirty cage somewhere underground...". The cages themselves will be relocated into underground area beneath the floor with access elevators and passages.
The stuff packages and landmarks will be available from the same terminals as they are now with additional dispensers inside the helicopter.
There will be security cameras installed inside the helicopter for wardens and assistants to watch through the reception desk notebook for those inside the helicopter who are still in doubts what should they do.
The far sit hack is strongly prohibited still and will remain there unchanged.
What do you people think about these planned modifications?
Would someone like to paint and draw the textures and posters?
Leave any comments you like for a discussion, thank you!
5/23/2010
Kristina Darkwatch

5/21/2010
We are open again
5/20/2010
5/19/2010
Lockable captives
Hello again, group!
A new fascinating idea has been developed to be implemented and we are interested to know your opinions.
One of the goals is to help us cover the expenses the club has to pay for the rented territory of the House, because the donation box and the vendors in the zone do not attract that much of attention yet.
Another even more important goal is to increase the tension of the experience for those who dare it and can afford it.
Also we believe that this new service will keep more captives in the House territory, so that guests and clients have more precious variety to pick from.
Well, the idea itself is to introduce an option to lock those captives who mark themselves as lockable. The well known Titler of Glass'n'Stone House will provide that option for the captives to mark themselves as lockable or non-lockable. That is a serious restriction to lock a captive and we can't allow any random guests to enforce it, so this privilege will be available only to those who have been promoted to a client status. Yet to drive the interest among the captives, the service will require L$ payment from the clients interested to use that feature, and part of the payment goes to the captive being locked.
The exact price for an hour of a captive being locked will be named later. To avoid possible cheats, the system will monitor the state of a locked captive. If a captive detaches the Titler or leaves the zone before the paid lock duration runs out, the Titler will become banned until further investigations. This rule will keep the system cheat-free to guarantee fair paid services to the honored clients interested to support devoted lockable captives and whole the club. Only the honest and fair captives will be able to collect some tips to spend on some pleasant commercial stuff to gratify the demanding clients even better.
Thus, obviously it's a very deeply seriously thought decision to be taken before marking oneself as lockable, though it's introduced to be paid for the extreme restrictions. If a captive considers the lock is too severe restriction for them, it can be removed while no lock is set. Though the system will not let a captive to change remove the "lockable" flag before the lock time runs out if if was already purchased and set by a client.
We understand that not every captive will risk claiming themselves as lockable just to earn some tips. We also understand that not every client will purchase that service from the captives. Though we sincerely recommend everyone of the promoted club members to give it a try to enhance their own experience with something new and to support the club expenses.
The system will have a test phase during first days while it will be thoroughly tested by wardens with no payment involved for wide adoption.
So, it's important for us to know your responses and opinions.
What do you feel about this innovation and what rates would you consider as reasonable for this service? Please speak out your questions and opinions, we post these announcements here to collect some necessary feedback.
Thank you!
















