7/23/2010

Allowed limits


We continue the improvements to provide some unmatched services to our clients and this is another new rule after the Members missing entry.

This time we express the personal limits allowed for victims in the GSH club zone.

Until now any personal limit has been allowed an we have met a lot of curious and stange limits for our naturally sadistic club which provides victims for clients for any sadistic desires and wild pleasures.

Hereby we invite for a discussion on the allowed limits list.

1) No Toilet play, No piss play, No scat play.

2) No Death play.

3) No Permanent mutilation.

4) Gender restriction, scenes with men only or with women only.

These personal roleplaying limits have to be clearly written on the profile "Picks" tab, otherwise a person is considered as having no roleplaying limits at all.

Also the hard limits of the region and whole SecondLife game are in place still, they can be specified in the avatar profiles as well. Remember, that ageplay and childplay are not allowed anywhere in SecondLife, and GSH club zone is not an exception.

All the other limits above this list will be allowed for violation, so we recommend to get rid of them or just find some more matching place than our truely sadistic club.

We recommend to keep your limits to a minimum which should not surpass the list provided above. The less limits, the better.

7/22/2010

Members missing


We are constantly working on the rules and improvements, so here goes another one about those club mebers that haven't arrived withing two months, as an addition to the recent Rules change, some explanations entry.

Every first day of a month the records of club members will be scanned and cleared from those who have been missing for more than two months to the date.

Those who have gone missing will become club guests, thus they will become either GSH Visitors or GSH Preys instead of their previous club member roles.

We recommend to come to GSH club zone regularly, especially for the club members who wish to stay in their status.

Obviously, those who come to GSH club zone often enough will not have to worry about it, as long as their absence period never reaches two months length.

7/18/2010

Rules change, some explanations.

Why we are teleporting preys (only preys, not captive or other bottom club members) to the cages. There are at least 2 reasons.

We want to return old GS style. Some times ago GS was one of places where RP was at some level. In the GS guests couldn't play with guests - only with club members. So guests (both visitors and preys) had to wait in the guest area till some one invite them to play.

What do we have now - the some kind of bondage ranch but with the titler. We lost some wardens due this and lost the GS idea. We have preys loafing around a jumping from device to device. We have visitors which stay in silence for half hour ... Is it good - definitely not.

So the first reason - we want to give the reason and meaning for club membership. Preys should want to be captives, so they will have to improve RP. Or they will stay in the cages.

The second reason - We don't want to see the preys which are running for free around the Sim. Moreover - we can control how they obey to the Sim rules. You can't leave the cage without rules violation, and I saw yesterday many of them, leaving the cages with farsit. Is it RP?

If the prey can't RP her behavior in the cage, can't attract the attention of free top player ... she/he should learn, isn't it? The SL is really full of av which are standing and waiting for something, r with players which do not know what to say after standart "greetings sir", and I'm not dreaming for the GS filled by players like this.

So we returned waiting rooms for preys, and I'm really thinking about return for waiting room for visitors.

7/13/2010

Landing Area Modification

Hello, group!

Here is a short preamble for a start.
Currently we have many newcomers rushing from the helicopter landing pad right into the mansion without them paying any attention to the rules and the titler every day.
Often they say it is our own fault that we have to tell them about the rules and titler when they are already inside.
Moreover, such cases eat up a lot of time and are considered as being rude and lacking some politeness because there is no OOC area for the newcomers and it's not every time we smile and say "Please" during the notifying.
Indeed, with so many casual newcomers totally ignoring the rules it's hard to prevent oneself from being rude sometimes.
Also there is a major cages relocation planned for captives to awake inside.


Thus we have planned to change the landing area into an OOC skybox area.

It's going to be logically styled and themed to look like a helicopter interior for passengers with an intelligent teleporter inside.

The cabin is going to be well illustrated and filled with most required well drawn posters like these:
- "Please get the rules here and read your questions explained there!"
- "Please get the titler here and wear it as your access key before teleporting!"
- "We have to pay L$32000 each moth for the region, consider donations please."

A unwary newcomer will probably overlook the huge posters and hop on the teleporter immediately, but the wise teleporter will pop up the menu with the corresponding message there saying the same "Please get the titler here and wear it as your access key before teleporting!" with buttons "Get Titler" and "Try Again".

The newcomer will most likely pay the attention and wear the titler and then try to teleport again. An OOC guest and IC top role players (Visitors, Clients, Wardens) will be teleported to a normal IC landing area with a local chat message saying "Welcome to Glass'n'Stone House", and IC bottom role players (Preys, Captives) will be teleported into cages with a local chat message saying "You awake in a dull dark dirty cage somewhere underground...". The cages themselves will be relocated into underground area beneath the floor with access elevators and passages.

The stuff packages and landmarks will be available from the same terminals as they are now with additional dispensers inside the helicopter.
There will be security cameras installed inside the helicopter for wardens and assistants to watch through the reception desk notebook for those inside the helicopter who are still in doubts what should they do.
The far sit hack is strongly prohibited still and will remain there unchanged.

What do you people think about these planned modifications?
Would someone like to paint and draw the textures and posters?
Leave any comments you like for a discussion, thank you!

5/23/2010

Kristina Darkwatch













There is GSH Prey Kristina Darkwatch branding scheduled for tomorrow, at european time evening. Everyone is invited to come and watch it. There will be an auction starting with L$1 for the club members, both clients and wardens. The winner gets the right to brand the girl into a GSH Captive.

That will happen at 9.00 AM SL Time.

Please welcome.


5/21/2010

We are open again

New Landmark: Edgewater Island
New rules and new titler are available on the entrance as usually.

If you will notice a bug in the new system (hunt, security, locable etc) please inform GSH Administration.
Thank you.


5/20/2010

Are you ready?

5/19/2010

And some more pics before we will open again










Lockable captives


Hello again, group!


A new fascinating idea has been developed to be implemented and we are interested to know your opinions.


One of the goals is to help us cover the expenses the club has to pay for the rented territory of the House, because the donation box and the vendors in the zone do not attract that much of attention yet.


Another even more important goal is to increase the tension of the experience for those who dare it and can afford it.


Also we believe that this new service will keep more captives in the House territory, so that guests and clients have more precious variety to pick from.


Well, the idea itself is to introduce an option to lock those captives who mark themselves as lockable. The well known Titler of Glass'n'Stone House will provide that option for the captives to mark themselves as lockable or non-lockable. That is a serious restriction to lock a captive and we can't allow any random guests to enforce it, so this privilege will be available only to those who have been promoted to a client status. Yet to drive the interest among the captives, the service will require L$ payment from the clients interested to use that feature, and part of the payment goes to the captive being locked.


The exact price for an hour of a captive being locked will be named later. To avoid possible cheats, the system will monitor the state of a locked captive. If a captive detaches the Titler or leaves the zone before the paid lock duration runs out, the Titler will become banned until further investigations. This rule will keep the system cheat-free to guarantee fair paid services to the honored clients interested to support devoted lockable captives and whole the club. Only the honest and fair captives will be able to collect some tips to spend on some pleasant commercial stuff to gratify the demanding clients even better.


Thus, obviously it's a very deeply seriously thought decision to be taken before marking oneself as lockable, though it's introduced to be paid for the extreme restrictions. If a captive considers the lock is too severe restriction for them, it can be removed while no lock is set. Though the system will not let a captive to change remove the "lockable" flag before the lock time runs out if if was already purchased and set by a client.


We understand that not every captive will risk claiming themselves as lockable just to earn some tips. We also understand that not every client will purchase that service from the captives. Though we sincerely recommend everyone of the promoted club members to give it a try to enhance their own experience with something new and to support the club expenses.


The system will have a test phase during first days while it will be thoroughly tested by wardens with no payment involved for wide adoption.


So, it's important for us to know your responses and opinions.


What do you feel about this innovation and what rates would you consider as reasonable for this service? Please speak out your questions and opinions, we post these announcements here to collect some necessary feedback.


Thank you!


5/18/2010

We are moving to new Island.




G'n'S will be closed till morning Friday 2010-05-21.


5/12/2010

Some more images










5/09/2010

GS Island

It goes more and more real.

4/21/2010

Direct Instructions

Hello, dear GS house club members!
I have been thinking long about the wide subject I want to bring for discussion.
It's basically about the written messages originated from the club for its members.
Usually we know nothing about the new people who arrive in the club.
We don't know their culture, technical qualification, english language proficiency, roleplaying experience, learning skills, mood, hormonal balance, et cetera.
From my own experience of being a warden of the club I can tell that many new comers get lost and confused while reading even those clearly well written rules somehow.
That situation isn't making me laugh loud and hard at them, instead it's making me think what could be arranged to make it all clear for the widest audience possible.
There I think we might consider using direct instructions.
Thus we might assume the reader to be an active participant, which is interested to know the story and wants to know what is he or she allowed/supposed/expected to do next.
Direct instructions will meet those assumptions while letting the reader know the activities disclosed within.
I would personally form the sentences as list of distinct activities and their status.
For example, most of the rules notecard text might be formatted as lists of grouped activities like
"Activities you may not do"
"Activities you should not do"
"Activities you may do"
"Activities you should do"
"Activities you must do"
Also I belive that would be fair to let the reader know which group of activities will cause a ban, or eject, or warning to them.
Some activities have their status dependent on the status or rank of the member.
And I would definitely put a few of direct instructions within the end of the rules notecard saying something like "And now click the zone rules board, take GS titler and wear it, and then click the computer near of the hunting board".
Let us discuss this paradigm of laying out the rules and other messages.
I am very curious to know everyone's opinion about this idea.
I would just like to note that whole the idea comes purely from trying to make it all more accessible and adaptable for our new comers.

Also I am planning to create monthly posts in this blog with toplists of the misunderstandings and confusions from our new comers that have surprised and even shocked me personally mostly.

4/07/2010

Owner. GS Owner. My Owner.














Shani Bellic whispers: "Pssst... He isnt bad, eh?"