
5/23/2010
Kristina Darkwatch

5/21/2010
We are open again
5/20/2010
5/19/2010
Lockable captives
Hello again, group!
A new fascinating idea has been developed to be implemented and we are interested to know your opinions.
One of the goals is to help us cover the expenses the club has to pay for the rented territory of the House, because the donation box and the vendors in the zone do not attract that much of attention yet.
Another even more important goal is to increase the tension of the experience for those who dare it and can afford it.
Also we believe that this new service will keep more captives in the House territory, so that guests and clients have more precious variety to pick from.
Well, the idea itself is to introduce an option to lock those captives who mark themselves as lockable. The well known Titler of Glass'n'Stone House will provide that option for the captives to mark themselves as lockable or non-lockable. That is a serious restriction to lock a captive and we can't allow any random guests to enforce it, so this privilege will be available only to those who have been promoted to a client status. Yet to drive the interest among the captives, the service will require L$ payment from the clients interested to use that feature, and part of the payment goes to the captive being locked.
The exact price for an hour of a captive being locked will be named later. To avoid possible cheats, the system will monitor the state of a locked captive. If a captive detaches the Titler or leaves the zone before the paid lock duration runs out, the Titler will become banned until further investigations. This rule will keep the system cheat-free to guarantee fair paid services to the honored clients interested to support devoted lockable captives and whole the club. Only the honest and fair captives will be able to collect some tips to spend on some pleasant commercial stuff to gratify the demanding clients even better.
Thus, obviously it's a very deeply seriously thought decision to be taken before marking oneself as lockable, though it's introduced to be paid for the extreme restrictions. If a captive considers the lock is too severe restriction for them, it can be removed while no lock is set. Though the system will not let a captive to change remove the "lockable" flag before the lock time runs out if if was already purchased and set by a client.
We understand that not every captive will risk claiming themselves as lockable just to earn some tips. We also understand that not every client will purchase that service from the captives. Though we sincerely recommend everyone of the promoted club members to give it a try to enhance their own experience with something new and to support the club expenses.
The system will have a test phase during first days while it will be thoroughly tested by wardens with no payment involved for wide adoption.
So, it's important for us to know your responses and opinions.
What do you feel about this innovation and what rates would you consider as reasonable for this service? Please speak out your questions and opinions, we post these announcements here to collect some necessary feedback.
Thank you!
5/18/2010
5/12/2010
5/10/2010
5/09/2010
4/21/2010
Direct Instructions
I have been thinking long about the wide subject I want to bring for discussion.
It's basically about the written messages originated from the club for its members.
Usually we know nothing about the new people who arrive in the club.
We don't know their culture, technical qualification, english language proficiency, roleplaying experience, learning skills, mood, hormonal balance, et cetera.
From my own experience of being a warden of the club I can tell that many new comers get lost and confused while reading even those clearly well written rules somehow.
That situation isn't making me laugh loud and hard at them, instead it's making me think what could be arranged to make it all clear for the widest audience possible.
There I think we might consider using direct instructions.
Thus we might assume the reader to be an active participant, which is interested to know the story and wants to know what is he or she allowed/supposed/expected to do next.
Direct instructions will meet those assumptions while letting the reader know the activities disclosed within.
I would personally form the sentences as list of distinct activities and their status.
For example, most of the rules notecard text might be formatted as lists of grouped activities like
"Activities you may not do"
"Activities you should not do"
"Activities you may do"
"Activities you should do"
"Activities you must do"
Also I belive that would be fair to let the reader know which group of activities will cause a ban, or eject, or warning to them.
Some activities have their status dependent on the status or rank of the member.
And I would definitely put a few of direct instructions within the end of the rules notecard saying something like "And now click the zone rules board, take GS titler and wear it, and then click the computer near of the hunting board".
Let us discuss this paradigm of laying out the rules and other messages.
I am very curious to know everyone's opinion about this idea.
I would just like to note that whole the idea comes purely from trying to make it all more accessible and adaptable for our new comers.
Also I am planning to create monthly posts in this blog with toplists of the misunderstandings and confusions from our new comers that have surprised and even shocked me personally mostly.
4/07/2010
12/21/2009
New zone details
12/11/2009
GS Tag details
The roles we plan to add :
Guest - OOC obvserver
Prey - Visitor role for victims
Captive - Primary victim member role
Doll - Role for victim member who agree to spend a lot of time in the zone, has client promotion rights
Assistant - For the switches
Visitor - Visitor role for clients
Client - Main client role
Warden - Dominants who want to support us with their time, has captive promotion rights
Supervisor - smaxbgd Hax
Toy - Shani & Ashika :-)
Owner - Iezious Guisse
Also we plan to specify the behavior of the captives :
None
Submissive,
Neutral,
Disobedient
and Top's pereferences :
None,
Raper,
Dominant,
Sadist
Additionally we propose to any sub to lock her/him-self. This lock will prevent sub from TP, fartouch, farsit and will affect until relogin. Locked state also will be displayed on the tag.
Oh, also the tag will work as hunt system client, so the collar is not needed for the hunt.
Any ideas or suggestions ?
Glass'n'Stone is closing for next reconstruction
At first the rules will be changed. We want to make the step away from the prison to the torture club, elite brothel where client can take a girl for his fantasy, where he/she can be torturer in some medieval scene, maniac in the modern world or something else ... For this we plan to split zone to the some separate themed parts : medieval devices zone, elite brothel, and "modern" zone. Of course we will not close our hunting grounds and our great restoration.
The second thing we plan to change - is GS collar. Oh no, collar will be available, but not obligatory. Intstead of collar we are working on GS tag. Since SL group has limited number of roles and titles we decided to cancel GS group tags and leave group for common chat only. All avatar information will be shown in the tag, and this is not only groups, but also club membership, inclinations, behavior, locks. Tag information will be stored in our DB and this will allow people be promoted not only by zone owners but by some administrative group. And moreover, any player can show his preferences after before goes into the zone.
I will add some post with more details where we can discuss further changes separately - zone and tag.


















